![]() A Clone keeping a 15 is not as obvious as one keeping the 40, but it should still be paid attention to. It's important to remember what cards Clone has revealed, especially what the highest one is. Finding the balance between these two, and predicting when opponents will play a N, is important. That is to say: if Clone always plays its best card, it becomes predictable if Clone does not always play its best card, it can be taken via compensation. There is a fine line between being predictable and being exploitable. Keeping more than one high card is also important, since a Clone with a high card is a zap magnet, and a sidearm is highly recommended - if it's high enough, it can be used to fool opponents as to what the highest card in one's hand actually is. Other cards should either be discarded so that opponents can draw them, or kept in order to protect strong cards against compensation. Low cards like -04 should be kept if facing aliens such as Anti-Matter or Loser. Obviously, high cards like 30 and 40 should be kept, as well as at least one N, and of course a M is very valuable in the hands of a Clone. Whether or not the Clone should keep a particular card or not depends on the card's value and the Clone's strategy. It is a simple power: the encounter card it reveals can be kept instead of discarded. You may choose to receive up to double the normal amount of compensation, if your opponent has sufficient cards.Ĭlone is an alien with the power to Replicate. Instead you may retain it and play it again during a later encounter. You do not have to discard any artifact you play. You need not discard any Edict you play, retaining it for use in another challenge.Īt the end of your turn, you may take any card from the discard pile, showing which card you are taking. With alliances, backstabbing, bluffs and a plethora of interacting powers, this game is both chaotic and, most importantly, fun.You need not discard any Edict you play instead you may retain it (even if the Vulch is playing) and play it again on another challenge.Ĭollect up to double the usual number of consolation cards, if your opponent has sufficient cards. How else could we celebrate its 42nd anniversary? With alliances, backstabbing, bluffs and a plethora of interacting powers, this game is both chaotic and, most importantly, fun. Finally, the introduction of Cosmic Combo cards, which suggest themed alien match-ups, creates interesting gameplay interactions and new challenges to overcome. You can also shake up the way you play with a new playable race, Demon, previously only released at Cosmic Con. In the 42nd Anniversary Edition, Fantasy Flight Games brings new components including beautiful, translucent spaceships, so you can conquer the galaxy in style. Throw in unlockable ‘technologies’ and single use ‘artefact’ cards to shake up combat, and gameplay becomes increasingly exciting and engaging. However, with over 50 different species to choose from, each with wildly different abilities, every game plays completely differently. The standard routine in Cosmic Encounter is fairly simple, making it accessible to newcomers. ![]() Will you double down and play your strongest cards? Perhaps you expect little resistance and want to save your best for when you need it? Or maybe you can both benefit from this exchange through negotiation? Then, you and your opponent can form alliances with bystanders to bolster your forces in exchange for handsome rewards and secretly pledge one of your combat cards to the conflict. ![]() Once your enemy is decided, you must choose how much of your fleet to dedicate to the conquest. With each player controlling five home planets, the aim of the game is to form colonies on five foreign planets - i.e. From parasitic life-forms clinging to their hosts, psychic races wielding unseen knowledge, and ancient warriors simply itching for a scrap, there are plenty of species for you to choose from. Looking to the skies to expand their reach, Cosmic Encounter: 42nd Anniversary Edition sees an array of budding alien empires vying for control of the galaxy. ![]()
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